[House Rules-Spell]Chosen Bond

Bandits!”

The clearing exploded with activity as leather-clad men leapt from hiding.  The horses screamed and reared as steel clashed amidst falling leaves.

“Drive them back!” Ransor shouted, his bright steel cutting a swath through the brigands.  Three men surrounded him, stabbing with spears and short blades, but they could not touch him beyond his shield and mail.

Men screamed and died.

“Give me a moment and I will end this,” Averessa shouted.  Her hands moved with alien fluidness and an unfelt wind twirled her auburn hair. As the air bent and folded around her, a bandit saw the threat she represented and threw his spear.

It flew straight into her chest, impaling her.  Tendrils of magic wafted like smoke around her and the spear fell limply from her chest.  Her spell finished, the remaining bandits fell, their faces turning blue and distorting in pain.

“Is everyone all right?” Vanan asked, scanning the group.  Everyone called out that they were fine.  Everyone but Ransor.

He lay where he fell, surrounded by dead bandits, blood seeping from his mouth.  His armor was untouched, and his body had no wound upon it.

Chosen Bond

Arcane:             1
Range:              Touch (Special)
Duration:           24 Hours

This spell links the caster and a single target.  For the duration of the spell, if the either the caster or the target of the spell takes damage, and the other is within 10’, they can absorb to 2 hit points per caster level per attack of the damage.  If one absorbs all the damage from an attack, it is almost like the blow did not occur (so a caster would not lose a spell for example).  Note however, that attacks with carrier effects, such as poison or disease still effect the original target.  So if a snake bit one of the two characters after declaring they started casting a spell and inflicted 3 damage and forced a save versus poison, the other character could choose to absorb up to 2 points of damage per level.  If they absorbed all three, the other character would be treated as though they hadn’t been hit and could, if they survive the poison saving throw, continue on with their spell as though they’d not been hit.

Further, while this spell is active, both characters gain a +1 to avoid surprise.

This is almost always the first spell a warden is taught.

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[House Rules-Classes]Warden

Warden’s are failed magicians.  Though they have some mystical potential, they lack the ability to become full mages.  But such abilities are not discarded.  Warden’s are taught martial skills, those that have the potential, and are trained to act as the swords and shields of the mages.  In exchange, their minor gift is nurtured.  They are trained until they are an elite fighting unit.

The process to become a Warden is trying, both physically and mentally.  Wardens are marked with potent alchemy and transformation spells, and learn a style of magic that uses more internal resources than external ones.  As such they can cast their (and only their) spells regardless of the armor they wear.  But this magic takes years to manifest and develop, even longer than the spells of a wizard.

Never the equals of mages they protect, never quite trusted by mortals, they cling to their role and their honor.  In a world that is either hostile or dismissive of them, honor is all they have.

A warden protecting his ward.
-image by Simmguy on Deviant Art

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D&D Next

As many of you know, Wizards of the Coast is working hard on creating the newest version of Dungeons and Dragons.  They have chosen to call it Dungeons and Dragons Next, or D&DNext, to differentiate it from the X edition nomenclature.  This is part of a move to unite the various fans of the different editions of D&D, from OD&D to 4th Edition.  It’s an…ambitious endeavor.

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Sundered Empires Session Report 8

Read the previous session report

In town, while the two priests decided how to finish clearing the castle, they were approached by a dark-haired, beautiful woman and a massive Nar (lizard/dragon man) warrior with a slave brand on his face.  The pair identified themselves as Lilith and Rage Claw, and they were looking to hire on to an expedition.  Long Tom said that while they were happy to have new blood, they had a bit of a ‘thing’ against slavery (slavery is legal in the Lawful lands of the Empire, but not everyone agrees with it).  This was interesting because a) it’s incredibly fitting to a Sethian’s outlook and b) I’d never actually told the player that it doesn’t entirely jive with Sethi’s philosophy, so it was cool that he picked that up on his own.  Anyway, Lilith immediately said that Rage Claw was her friend, not her slave, though he had formerly been one.  That made the party relax a bit and agree to have them join the party.

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[House Rules-Classes]Dwarven Paladin

Dwarves in my campaign are very religious typically, and are almost universally Lawful (though there is, in the future, an entire clan that turns to Chaos, in the Sundered Empires era, few dwarves are neutral and even fewer are Chaotic.  Below describes a typical Dwarven paladin, serving Law.

Sorry that I had to make it two tables.  Couldn’t get the formatting to work otherwise.

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Two talented young women

Not about gaming this time, but art and creativity. Here’s some stuff in Scotland by two very talented young ladies I have the pleasure to know. I love how disturbing Katy’s art is…it’s very thought provoking.

Shelley's Bellydance Adventures

I’m going to take a bit of time to talk about some other people in this blog post.  There are a couple of events coming up that I’ll be at, and I’m going to talk about the inspirational young women who are involved in them.

Katy Meehan is a talented young artist whose work is currently focusing on the mysterious qualities of water, exploring the symbolic relationship between women and water. There’s often something creepy and thought-provoking about her work; have a look at her artist blog, and the short film below.

 

Katy’s work will be featured in the up and coming DJCAD Degree Show that starts this Saturday (May 19th) and runs for two weeks (19 May to 27 May, Monday – Friday 10am -8pm, Saturday – Sunday 10am – 4pm,  admission is free).  If you are going to be in Dundee around that time…

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Sundered Empires Session Report 7

This was a short Skype session with only two players (the same two from session 6).  Kenan-Tal and Long Tom recovered from their previous expedition, Fahs leveled up from his experience.  Sadly, Fahs decided he didn’t want to continue in the employ of Kenan-Tal, something the priest took with less than good grace after all his lavish gifts.  Though there were no hard feelings, Kenan-Tal decided he would not invest in hirelings again.  Ever.

Long Tom found a replacement, Bri, an engineer and merchant looking to strike it rich.  She was quickly outfitted and the party was off, after stopping briefly to consider buying property in Threshold.  Together they had more than enough to buy a Townhouse (1200gp) which seems a little ridiculous for 1st level PCs, but hey, I guess the life of a murderhobo is a rewarding one.  At least it wasn’t simply sitting on their sheet taking up space.  I actually made them consider what they were doing with their money in their absence, so now most of it is in the bank.

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