House Rules-Sundered Empires Part 1

Everyone has their own house rules.  Everyone tweaks and modifies games to suit their own interests.  Here are mine (well, most of them…and mostly the ones I can think of right now).

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Kickstart your Heart…

As some of you are aware, there is an amazing service out there called Kickstarter.  It allows ‘crowdfunding’ of projects, wherein a creator comes up with a product or concept, and gets those who are interested in it to pay up front to bring it into existence.

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Sundered Empires Session Report 16

Read the previous play report

The tension simmered for a few moments between Rage Claw and Long Tom, but eventually things calmed down and the Nar just turned from the captured wizard in disgust.

The players debated on what to do with Otho, and took her gag off to ask her a few questions.  She cut to the point thusly:

“What do you guys want to let me walk?  You are adventurers, you want money.  I know where you can find lots of it.  Let’s talk.”

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New Adult?

I was told just recently by Jenn of Fallsintowriting that my most recent novel would do wall in the ‘New Adult’ category.  I’d never even heard of it before, though apparently I’m not alone.  It is a fairly new (as in 2009) category of fiction that deals with characters in the 18-25 age range.  It’s more ‘adult’ than ‘young’ and often deals with more serious real life issues.

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Sundered Empires Session Report 15

Read the previous play report

We picked up where we left off, except I retconned a little.  I had the familiar with Loremastery warn them that the lizardmen were almost certainly infected with lycanthropy.  They debated for a few moments but ultimately decided (thanks to White Scar asking) to let the tribe take the chance with them.  So they healed them up and then escorted them from the dungeon.

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[House Rules]Modified Turning

I love undead.  They are about the primary ‘guilt free’ villain in my setting.  They don’t need an ecology to explain why they are in some cesspool of evil.  And they scare the crap out of PCs thanks to their numerous horrific abilities.

However, while I’m happy for clerics to have power over undead, I’m not super satisfied by the Turning mechanics.  They worked for the time they were written for, but I think the arguments in modern games for how Turning does not interact well with the standard combat mechanics is spot on.  I’d love to figure out a way to alter it to make it work, but I’m not sure I can do that easily.

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