Houses of Magic Part 2

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild.

Read Part I

Differences

There are several smaller (or lesser, depending on your view) houses within the mages guild.  Though they are all quite different in outlook and methodology, they are similar in some respects.  First off, all of them possess a slightly greater amount of spells per day as they develop in power (this is very slow and doesn’t start showing up even until 4th level.

Case In Point:

High Mage

High Path Spell Progression

   1 2 3 4 5 6

1 1 – – – – –

2 2 – – – – –

3 2 1 – – – –

4 2 2 – – – –

5 2 2 1 – – –

6 2 2 2 – – –

7 3 2 2 1 – –

8 3 3 2 2 – –

9 3 3 3 2 1 –

10 3 3 3 3 2 –

11 4 3 3 3 2 1

12 4 4 3 3 3 2

13 4 4 4 3 3 2

14 4 4 4 4 3 3

 

Focused Mage:

Spell Level

   1 2 3 4 5 6

1 1 – – – – –

2 2 – – – – –

3 2 1 – – – –

4 3 2 – – – –

5 3 2 1 – – –

6 3 3 2 – – –

7 4 3 2 1 – –

8 4 3 3 2 – –

9 4 4 3 2 1 –

10 5 4 3 3 2 –

11 5 4 4 3 2 1

12 5 5 4 3 3 2

13 6 5 4 4 3 2

14 6 5 5 4 3 3

Further, their dedication to their art allows focused mages to plumb the depths of their talent and produce works that generalists simply cannot match.  They exist on the cutting edge of their philosophy, uncovering secrets that others cannot fathom or immolate.  Essentially, there are spells that they can cast that Grey Mages cannot.  Granted, this works both ways and the dedicated focus means they lose access to many ‘staple’ magics that Grey Mages can perform as well.

There are some spells that are so simplistic and old that all styles of magic can learn them.  Some schools already have them on their lists, others have them at lower or higher levels, so always default to those entries first.

Universal Spells

Level 1-Detect Magic, Light, Read Magic, Shield (this spell is often different based on the house…an Astromancer might be covered in darkness with twinkling lights, or prophetically know where not to be when an attack comes while an elementalist might gain stone skin, etc), Protection from Evil

Level 2-Continual Light, Detect Evil, Wizard Lock

Level 3-Dispel Magic, Protection from Evil, Sustained

Level 4-Remove Curse*

Level 5-Adaptation, Lesser Globe of Invulnerability, Spell Storing  (these last two are higher level for non-High mages than they are for High Mages)

Level 6-Anti-Magic Shell, Detect Ritual Magic

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