The Meaning of Higher Levels

Alex wrote an excellent blog post about levels in ACKS and what they mean/where they sit in the distribution of power.  You can read it and it’s copious examples here.

Done?  Good.  Now, it’s fits brilliantly with ACKS and B/X assuming a world in which 14 is the absolute limit.

But what if it isn’t?

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Houses of Magic Part 8 Transmuters

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the minds and bodies of others, shaping them to your desires.

Read Part VII

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Sundered Empires Session Report 35

Read the previous play report

At this point, one of my players started writing in character journals that I thought were quite good.  Now, they are from that character’s perspective and are sometimes missing important details (either willfully or just because the character wasn’t present).  This has proven invaluble to me as I’ve needed more time to focus on a writing project I’m doing for Autarch.  I’ll try to give commentary as we go.

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[House Rules-Classes]Adventurer

In my ever present drive to Kill the Thief class, I was looking at Spears of the Dawn.  In that take on B/X, they got rid of the thief class entirely and folded it into the fighter.  So you basically have spell caster classes, and the bad ass.  So, with that in mind, I present the following.  This class is ‘not balanced’ with the existing classes, and takes several liberties with the design system, but instead tries to make the ‘fighter’ more comparable to the mage.  It was also an attempt to harken back to OD&D when there were only three classes and ‘fighting men’ covered all the concepts that weren’t magic users.

This class also (unintentionally) gets rid of a lot of need for subclasses.  Obviously, they can still exist (big benefit being cheaper xp progression).

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Houses of Magic Part 7 Alchemists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that mixes seeks to change the nature of one’s soul and seek the ultimate path to power…immortality.

Read Part VI

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Houses of Magic Part 6 Elementalists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the four elements, creating some of the deadliest and most flashy magics around!

Read Part V

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Sundered Empires Session Report 34

Read the previous play report

In between this session and the last one, there was a large degree of roleplaying that I ran via email as the party interrogated the captives and tried to learn more about what was going on here.  They also realized, after awhile, that Jayna was missing.  This session began with a few of the party disappearing in a cloud of amber smoke.  It looked and felt somewhat different from how it had previously, but the party was glad to see that at least that seemed to work all right.  Long Tom took it as proof that this place was merely a ‘room’ in the house, that they’d never left the house at all and the wizards were still messing with them.

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