[House Rules]Monster Templates-OSR Style

One of the things I loved about later editions of the game is the ideas of templates.  It allowed you to come up with all sorts of strange and interesting ways to alter a monster without needing to create something from whole cloth.  I’ve mulled the idea over and come up with a quick way to modify existing monsters to make them a bit more special and potentially dangerous without having to create new ones each time.

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Houses of Magic Part 8 Transmuters

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the minds and bodies of others, shaping them to your desires.

Read Part VII

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Houses of Magic Part 7 Alchemists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that mixes seeks to change the nature of one’s soul and seek the ultimate path to power…immortality.

Read Part VI

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Houses of Magic Part 6 Elementalists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the four elements, creating some of the deadliest and most flashy magics around!

Read Part V

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Houses of Magic Part 5 Theurgists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that mixes divine and arcane forces to serve the greater desires of Law.

Read Part IV

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Houses of Magic Part 4 Necrolators

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a dark magic that draws it’s origins from Necromancy, but is used to fight the undead.

Read Part III

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Houses of Magic Part 3 Astromancers

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.

Read Part II

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