After some consideration, I’ve decided to modify my Soul Knight Class. Rather than manifest a (very) damaging spell, I think I’d rather take a page from later editions and let them create a weapon that steadily get’s stronger as they level up. I don’t think it will break anything (not when compared to multiple attacks from Claws and Bite), so I’m ok with it.
Tag Archives: deimoor
[House Rules-Classes]Soul Knight
The following is a class built around the concept of a spell that creates a mystical blade of power for the character to wield in combat. It was…unintentional that they sort of ended up a bit more ‘Jedi’ then I originally intended, but…I still think they are pretty cool. They are very ‘paladin’ in feel, though without the heavy armor (though from level 2 they are still tanks!).
[House Rules-Classes]Nightmasks
The following is a ‘specialty priest’ of one of the gods of my campaign. Much like the Bladedancer, they are a specific view on how a cleric could operate. At their core, they are assassin priests. They could be modified to fit other faiths. There is also a smattering of spells they use to assist their darker activities. Most of these are modified versions of arcane spells, usually ‘self’ only and with altered durations. Anyway, enjoy!