We did some wrap up over email to try and get things back to where other characters could get involved. Here is some transcripts of what happened in the follow up. Sorry for the disjointed nature of this post, but it’s a quick paste up of the various emails that flew back and forth dealing with the interrogation. Mostly it’s between myself and Alfric’s player as Long Tom’s player was lost to Guild Wars 2 for the most part. After seeing the cost of the battle, Alfric goes kind of grimdark, so you have been warned:
Leaving the kobolds, the characters immediately dove into Bone Shaker’s cave. The dark halls were no more populated then they had been previously. They went south, to examine the chapel and make sure that it was empty. They found that it was much as they’d left it, though the tapestries were gone and only dried blood stained the floor. There were no corpses.
The characters made it back to the safety of the Keep before the sun fell below the horizon. They found the nearest guard and demanded to speak with the Prefect of the fort. The guard chewed his cud for a second or two and then asked why.
“Because an army of undead is headed this way to tear this fort down to dust!” Long Tom blurted out.
He’s an excitable sort our Long Tom.
We had a mix of people not being able to make it, while other people who hadn’t been there in awhile showing instead. I’ve started being a bit flippant about saying, “All right, you run back to camp and swap out.” In other games I’d probably just run people’s characters as NPCs, but with old school being so deadly and so player skill dependant, that just doesn’t feel right. Sadly, our sessions are rarely more than 3 hours, so the party doesn’t often have the time to make it back in a single session.
The following is the description of the city of Threshold, the city nearest to Restwell Keep. It’s where the party has spent the second largest amount of their time. They even have a house there now. In game terms, it is a Class IV market.
This session ended up being the first one without Rage Claw and Lilith, as their last session was the previous one (the player’s wife had a baby so that was that). The two took their share of the treasure and built a house in the pale outside of Threshold. They may come back, we’ll see.
The tension simmered for a few moments between Rage Claw and Long Tom, but eventually things calmed down and the Nar just turned from the captured wizard in disgust.
The players debated on what to do with Otho, and took her gag off to ask her a few questions. She cut to the point thusly:
“What do you guys want to let me walk? You are adventurers, you want money. I know where you can find lots of it. Let’s talk.”
We picked up where we left off, except I retconned a little. I had the familiar with Loremastery warn them that the lizardmen were almost certainly infected with lycanthropy. They debated for a few moments but ultimately decided (thanks to White Scar asking) to let the tribe take the chance with them. So they healed them up and then escorted them from the dungeon.