Houses of Magic Part 8 Transmuters

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the minds and bodies of others, shaping them to your desires.

Read Part VII

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Houses of Magic Part 7 Alchemists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that mixes seeks to change the nature of one’s soul and seek the ultimate path to power…immortality.

Read Part VI

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Houses of Magic Part 6 Elementalists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that controls the four elements, creating some of the deadliest and most flashy magics around!

Read Part V

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Houses of Magic Part 5 Theurgists

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a magic that mixes divine and arcane forces to serve the greater desires of Law.

Read Part IV

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Houses of Magic Part 4 Necrolators

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.  Today I’m talking about a dark magic that draws it’s origins from Necromancy, but is used to fight the undead.

Read Part III

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Houses of Magic Part 3 Astromancers

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild. From this point, I’ll be talking about the specific houses.  I can’t list their unique spells from the Pandect, for obvious reasons, but I’m including the cross over spells from ACKS.

Read Part II

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Houses of Magic Part 2

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild.

Read Part I

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Houses of Magic Part 1

I got the very awesome Crimson Pandect from Sine Nomine has some really great new rules on variant magic users.  Wanting to get them into my campaign world, I’ve come up with more details on the previously monolithic Mage’s Guild.

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The Crimson Pandect Review

As I mentioned previously, I received several OSR products for Christmas.  One of special note is The Crimson Pandect, by Sine Nomine Publishing, the awesome writers of Red Tide, An Echo Resounding, Stars Without Numbers, et al.

This Labyrinth Lord product is subtitled ‘A Handbook of Eldritch Lore’ and boy does it deliver on that premise!

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[House Rules-Classes]Soul Knight (Redux)

After some consideration, I’ve decided to modify my Soul Knight Class.  Rather than manifest a (very) damaging spell, I think I’d rather take a page from later editions and let them create a weapon that steadily get’s stronger as they level up.  I don’t think it will break anything (not when compared to multiple attacks from Claws and Bite), so I’m ok with it.

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