[House Rules-Classes]Soul Knight (Redux)

After some consideration, I’ve decided to modify my Soul Knight Class.  Rather than manifest a (very) damaging spell, I think I’d rather take a page from later editions and let them create a weapon that steadily get’s stronger as they level up.  I don’t think it will break anything (not when compared to multiple attacks from Claws and Bite), so I’m ok with it.

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[House Rules-Classes]White Mage

The following is a class built around…well, I’m sure you can figure that out.  It is another for the world where gods are dead and people need to rely on other powers to help them through the dark times.  However, it would fit really in any setting as a alternate ‘Healer’ class.

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[House Rules-Classes]Soul Knight

The following is a class built around the concept of a spell that creates a mystical blade of power for the character to wield in combat.  It was…unintentional that they sort of ended up a bit more ‘Jedi’ then I originally intended, but…I still think they are pretty cool.  They are very ‘paladin’ in feel, though without the heavy armor (though from level 2 they are still tanks!).

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[House Rules-Classes]Nightmasks

The following is a ‘specialty priest’ of one of the gods of my campaign.  Much like the Bladedancer, they are a specific view on how a cleric could operate.  At their core, they are assassin priests.  They could be modified to fit other faiths.  There is also a smattering of spells they use to assist their darker activities.  Most of these are modified versions of arcane spells, usually ‘self’ only and with altered durations.     Anyway, enjoy!

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[House Rules-Classes]Warden (Redux!)

The following is a second attempt at the same concept.  I went with a different rules choice for building them however.  They become ‘power based spell users’ and totally violate the suggestions for class building in the ACKS players guide.  Still, I think they are interesting and would like to see them get played.  Cronyen will undoubtedly get morphed into this version.

Warden’s are failed magicians.  Though they have some mystical potential, they lack the ability to become full mages.  But such abilities are not discarded.  Warden’s are taught martial skills, those that have the potential, and are trained to act as the swords and shields of the mages.  In exchange, their minor gift is nurtured.  They are trained until they are an elite fighting unit.

The process to become a Warden is trying, both physically and mentally.  Wardens are marked with potent alchemy and transformation spells, and learn a style of magic that uses more internal resources than external ones.  They are often marked with enchanted runes that empower their specialized magic.

Never the equals of mages they protect, never quite trusted by mortals, they cling to their role and their honor.  In a world that is either hostile or dismissive of them, honor is all they have.

A warden protecting his ward mage.
-image by Simmguy on Deviant Art

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[House Rules-Spell]Chosen Bond

Bandits!”

The clearing exploded with activity as leather-clad men leapt from hiding.  The horses screamed and reared as steel clashed amidst falling leaves.

“Drive them back!” Ransor shouted, his bright steel cutting a swath through the brigands.  Three men surrounded him, stabbing with spears and short blades, but they could not touch him beyond his shield and mail.

Men screamed and died.

“Give me a moment and I will end this,” Averessa shouted.  Her hands moved with alien fluidness and an unfelt wind twirled her auburn hair. As the air bent and folded around her, a bandit saw the threat she represented and threw his spear.

It flew straight into her chest, impaling her.  Tendrils of magic wafted like smoke around her and the spear fell limply from her chest.  Her spell finished, the remaining bandits fell, their faces turning blue and distorting in pain.

“Is everyone all right?” Vanan asked, scanning the group.  Everyone called out that they were fine.  Everyone but Ransor.

He lay where he fell, surrounded by dead bandits, blood seeping from his mouth.  His armor was untouched, and his body had no wound upon it.

Chosen Bond

Arcane:             1
Range:              Touch (Special)
Duration:           24 Hours

This spell links the caster and a single target.  For the duration of the spell, if the either the caster or the target of the spell takes damage, and the other is within 10’, they can absorb to 2 hit points per caster level per attack of the damage.  If one absorbs all the damage from an attack, it is almost like the blow did not occur (so a caster would not lose a spell for example).  Note however, that attacks with carrier effects, such as poison or disease still effect the original target.  So if a snake bit one of the two characters after declaring they started casting a spell and inflicted 3 damage and forced a save versus poison, the other character could choose to absorb up to 2 points of damage per level.  If they absorbed all three, the other character would be treated as though they hadn’t been hit and could, if they survive the poison saving throw, continue on with their spell as though they’d not been hit.

Further, while this spell is active, both characters gain a +1 to avoid surprise.

This is almost always the first spell a warden is taught.

[House Rules-Classes]Warden

Warden’s are failed magicians.  Though they have some mystical potential, they lack the ability to become full mages.  But such abilities are not discarded.  Warden’s are taught martial skills, those that have the potential, and are trained to act as the swords and shields of the mages.  In exchange, their minor gift is nurtured.  They are trained until they are an elite fighting unit.

The process to become a Warden is trying, both physically and mentally.  Wardens are marked with potent alchemy and transformation spells, and learn a style of magic that uses more internal resources than external ones.  As such they can cast their (and only their) spells regardless of the armor they wear.  But this magic takes years to manifest and develop, even longer than the spells of a wizard.

Never the equals of mages they protect, never quite trusted by mortals, they cling to their role and their honor.  In a world that is either hostile or dismissive of them, honor is all they have.

A warden protecting his ward.
-image by Simmguy on Deviant Art

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