[House Rules]Divine Elves Part 3: Nightblade

A recent thread on RPG.Net had an awesome premise.  What if you removed Clerics from OD&D and gave their magic to elves?

I thought the idea had merit.  The more I rolled it around in my head, the more I liked it.  Even if you left Clerics in, the spell creation and class creation rules in ACKS gave a perfect opportunity to build a ‘better elf’… or at least a different one.

So I did…see the previous post about the race build.  See the previous altered Spellblade Class.

In this post I’m going to rebuild the Nightblade class as a divine assassin.  Again, I’ve tweaked the spell list to my own tastes and vision.

The Nightblade

Because even gods need killers.

Because even gods need killers.

(unlike the previous class, I’ve made less changes so I’m not reposting their class descriptions which is basically the same as it is in ACKs.  Swap Wisdom for Intelligence requirements, but otherwise everything but the chart is more or less the same).

Night blade Level Progression  
Experience Title Level Hit Dice Special Abilities 1 2 3 4

0

Fey-Avenger 1 1d6 Move Silently, Climb, Hide, Backstab, Acrobatics

1775

Fey-Enforcer 2 2d6

3550

Fey-Stalker 3 3d6 Divine spellcasting 1

7100

Fey-Slayer 4 4d6 1

14200

Fey-Destroyer 5 5d6 2

28400

Fey-Executioner 6 6d6 2

55000

Fey-Blackguard 7 7d6 2 1

110000

Fey-Assassin 8 8d6 2 1

250000

Nightblade 9 9d6 Magic research (minor) 2 2

390000

Nightblade-10th 10 9d6+2* 2 2

530000

Nightblade-11th 11 9d6+4* 2 2 1 1

670000

Nightblade-12th 12 9d6+6* 2 2 1 1

 

First Level Divine Spells

1 Cure Light Wounds*
2 Detect Magic
3 Night’s Cloak
4 Shadow’s Cling
5 Whisper Step

 

Second Level Divine Spells

1 Charm Person
2 Find Traps
3 Locate Object
4 Shimmer
5 Swift Sword

 

 

Third Level Divine Spells

1 Cure Blindness
2 Inaudibility
3 Invisibility
4 Remove Curse*
5 Winged Flight

Fourth Level Divine Spells

1 Cure Serious Wounds*
2 Dispel Magic
3 Neutralize Poison*
4 Skinchange
5 Tongues

Whisper Step

Range: self

Divine 1 (Nightblade)                Duration: 1 Turn per level

Except as noted above, this spell is identical to the 1st level arcane spell Silent Step.

 

Night’s Cloak

Range: self

Divine 1 (Nightblade)                Duration: 1 Turn per level

Except as noted above, this spell is identical to the 1st level arcane spell Chameleon.

 

Shadow’s Cling

Range: self

Divine 1 (Nightblade)                Duration: 1 Turn per level

Except as noted above, this spell is identical to the 1st level arcane spell Spider Climb.

Nightblade Proficiencies: As normal, minus Black Lore, Elementalism, taking Divine Blessing and Lay on Hands in their place.

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