After some consideration, I’ve decided to modify my Soul Knight Class. Rather than manifest a (very) damaging spell, I think I’d rather take a page from later editions and let them create a weapon that steadily get’s stronger as they level up. I don’t think it will break anything (not when compared to multiple attacks from Claws and Bite), so I’m ok with it.
The following is a class built around…well, I’m sure you can figure that out. Arguably, this class is unnecessary and the normal mage can fill the role, but I was flush with my earlier success so decided to play with something that had things like Elementalism and spell-like abilities ‘baked-in’.
The following is a class built around…well, I’m sure you can figure that out. It is another for the world where gods are dead and people need to rely on other powers to help them through the dark times. However, it would fit really in any setting as a alternate ‘Healer’ class.
The characters awoke from the golden mist, refreshed and healed, only to find Lairn and his ally missing, while Kenan-Tal had been whisked straight from Threshold. They have determined that the golden mist seems to pull people who have an emotional connection to those already in it to them, which explains Hannah’s presence (since she despised Alfric). The party brought Kenan-Tal up to speed, all the while Jayna smiled and winked at him.
The first part of the session was that least fun element of gaming, bookkeeping. The PCs needed to spend their monthly upkeep and their retainer fees. We had to level some characters up, including a handful of the hirelings. I also realized I was handling retainer morale and calamities incorrectly. So after sorting that out, they set about seeing to it that the arcanists could learn new spells and ignore the weak ones that their masters wanted to teach them.