Sundered Empires Session Report 43-The City of Whispers

Read the previous play report

Fragments of Kaenan-Tal’s journal, detailing the party’s plans to free an angel from its imprisonment and to secure the ring it wears to help them return home. Continue reading

Sundered Empires Session Report 42-Archers Earn Their Keep

Read the previous play report

More from the pen of Klangor, as the party heads off to kill the dragon… Continue reading

Sundered Empires Session Report 41-Dragonslayers

Read the previous play report

More from the pen of Klangor, as the party seeks to honor the request of their hosts, and hunt for a tool to help them kill a dragon…

Continue reading

Sundered Empires Session Report 40-Wonders of the Valanorn

Read the previous play report

Fragments of Kaenan-Tal’s journal…as discovered many centuries later.  It was an interesting experiment by the player to change up how he recorded the events of the session.  This was one of those roleplaying heavy sessions where no one rolled any dice but instead they spent a lot of time… frolicking.

Continue reading

Sundered Empires Session Report 39-Forest of the Valanorn

Read the previous play report

A journal from Kaenan-Tal’s perspective.  A new wonder is discovered in this otherwise dying world, as well as the scope of the tragedy that has gone before.

Continue reading

[House Rules]Divine Elves Part 3: Nightblade

A recent thread on RPG.Net had an awesome premise.  What if you removed Clerics from OD&D and gave their magic to elves?

I thought the idea had merit.  The more I rolled it around in my head, the more I liked it.  Even if you left Clerics in, the spell creation and class creation rules in ACKS gave a perfect opportunity to build a ‘better elf’… or at least a different one.

So I did…see the previous post about the race build.  See the previous altered Spellblade Class.

In this post I’m going to rebuild the Nightblade class as a divine assassin.  Again, I’ve tweaked the spell list to my own tastes and vision.

Continue reading

Sundered Empires Session Report 38-The Dead God Awakens

Read the previous play report

A journal from Klangor’s perspective.  For a paladin, it’s interesting in its…liberalness with some of the events.

Continue reading

Review: The Complete B/X Adventurer

I’ve been very curious about Running Beagle Game’s Companion Rules for some time, but never got the chance to pick up a copy before the physical books were sold out by the time I really made up my mind.  However, recently, RBG put out a new book, The Complete B/X Adventurer which I decided to pick up because, as you may have noticed, I love classes and options in my game and an entire book devoted to them sounded right up my alley.

Continue reading

[House Rules]Divine Elves Part 2: Spellblade

A recent thread on RPG.Net had an awesome premise.  What if you removed Clerics from OD&D and gave their magic to elves?

I thought the idea had merit.  The more I rolled it around in my head, the more I liked it.  Even if you left Clerics in, the spell creation and class creation rules in ACKS gave a perfect opportunity to build a ‘better elf’… or at least a different one.

So I did…see the previous post about the race build

In this post I’m going to rebuild the Spellblade class as a divine warrior champion (essentially a full on paladin).  I’ve tweaked the spell list to my own tastes and vision, but it could have easily been a straight up cleric list (or bladedancer, or shaman, or whatnot).

The Divine Elven Spellblade

The Divine Elven Spellblade

Continue reading

[House Rules]Divine Elves Part 1

A recent thread on RPG.Net had an awesome premise.  What if you removed Clerics from OD&D and gave their magic to elves?

I thought the idea had merit.  The more I rolled it around in my head, the more I liked it.  Even if you left Clerics in, the spell creation and class creation rules in ACKS gave a perfect opportunity to build a ‘better elf’… or at least a different one.

So I did…

Continue reading